Toronto, Canada, May 10 or 11, 2010
In Conjunction with AAMAS 2010
Interest in the role of artificial intelligence in interactive systems has grown rapidly in recent years, in part because increasingly powerful consumer
hardware makes research-level AI usable in real-world games and/or immersive learning environments. Accompanying this, there has been a
sharp escalation in the number of research questions related to the use of agent technologies to shape human experiences in complex
environments. Unlike fully author-controlled experiences such as films and plays, or fully scripted computer-aided instructional systems, dynamic
interactive experiences require a world that can appropriately and meaningfully respond to the user - a natural fit for intelligent and believable
agents. Within this area of research, there is a design space that ranges from complete autonomy for agents to complete control for a human
operator. A primary goal of the International Workshop on Multi-Agent Systems for Education and Interactive Entertainment (MASEIE) is to foster
a dialogue among researchers who are exploring the complex trade-offs that must be made in designing agent systems, particularly for education
and interactive entertainment, and especially to bring together researchers working on collaborative human/AI systems that leverage the
intelligence and creativity of a human operator.
Recommended topics include, but are not limited to, the following:
· Software that assists the teaching/learning process - everything from software to help construct multi-agent systems, simulate cooperative
environments, manage trading games to software substrates that can be used by students to do projects including: models of agency and
control, levels of agent autonomy, models of user autonomy and control
· Use of multi-agent technology to assist in novel educational and entertainment situations, such as the development of: cognitive, social
and emotion models, believable and engaging agents/environments, novel approaches to drama management and/or comparisons of
existing approaches and evaluation methodologies
· Resources and strategies for teaching specific multi-agent sub-areas or topics: negotiation, robotics, simulation, robotics, game playing,
and many others
· Appropriate design mechanisms that allow a human/AI collaborative interactive experiences be designed for entertainment and education.
· Novel ways in which the information pertaining to the interaction can be represented and transferred between AI and human operators to
provide effective entertainment and educational experiences.
· Novel ways in which a consistent means of presentation be maintained across the transfer.
· Ways to incorporate or address popular entertainment and media portrayal of multi-agent systems (in games, movies, news,
advertisements, new products, etc.)
· Real-world examples of successful multi-agent deployments, described in sufficient detail to provide case studies and/or serve as useful
springboards for other practitioners to develop their own uses of MAS in entertainment and education.
· Innovative uses of MAS to enhance the educational experience.
· Innovative means for integrating research as part of coursework in multi-agent systems.
· Novel ways of introducing MAS into the curriculum.
· Ethical issues in the use of intelligent multi-agent systems in educational and entertainment contexts.
FEBRUARY 14, 2010 - Submission of contributions to workshops
MARCH 2, 2010 - Workshop paper acceptance notification
MARCH 10, 2010 - Camera Ready Copy
MARCH 19, 2010 - Deadline for posting a Call for Participation
MAY 10-11, 2010 - AAMAS-2010 WORKSHOPS
The workshop welcomes submissions of original works relevant to the topics described above. This year, the workshop will accept submissions of
both full papers (maximum 8 pages) and short papers (maximum 4 pages).
Short papers are encouraged as a mechanism for the timely reporting of interesting but preliminary work, that may not as yet have the level of
evaluation or detail that would be expected for a regular paper. The program chairs may, at their discretion, accept papers that were submitted as
regular papers as short papers, if the authors have explicitly agreed to this when registering their papers.
All accepted regular papers will receive a slot for oral presentation in the conference.
Submissions will be peer reviewed rigorously and evaluated on the basis of adherence, originality, soundness, significance, presentation,
understanding of the state of the art, and overall quality of their technical contribution. More details about the review process can be found in the
Full instructions and style files are available from the AAMAS Conference Web Site.
Final Papers must be submitted on US letter in PDF format.
Your paper should not include page numbers.
All final manuscripts should be uploaded to EasyChair no later than
14th February 2009
The submission web site is
Submissions violating the formatting guidelines will be excluded from the reviewing process.
At least one author of all accepted papers is expected to attend the Workshop.
All accepted papers will be informally published in the Workshop proceedings, and the organisers intend to organize either a special journal issue
or an edited book based on the MASEIE workshop submissions. All accepted authors will be invited to extend their papers for submission to this
publication (details to be confirmed).
Each submission will be reviewed by at least two members of the committee.
Submissions will be reviewed based on the following criteria: the novelty of the presented work, quality of writing and argumentation, and clarity of
the analysis of reported experiences and relevance to the objectives of the workshop.
The workshop will consist of a series of presentations of the accepted papers as well as discussion among the participants. The aim of this
workshop is to disseminate good practice and encourage discussion on issues pertinent to the use of multi-agent systems for education and
The organizing committee plan to group the submitted papers based on the topics covered and include a brief discussion led by the presenting
authors at the end of each session so that these topics can be further debated.
In addition, the organizing committee plans to include a panel discussion session towards the end of the workshop on issues and questions which
will be derived from the participant's submissions.
Communications and Computing Research Group
Sheffield Hallam University
Phone: +44 225 6917
University of Essex
Department of Computer Science
Colchester CO4 3SQ, UK
Phone: +44 1206 872327
Fax: +44 1206 872788
Department of Computing,
Faculty of Science,
Sydney, NSW 2109, Australia.
To be arranged