Workshop on the uses of Agents for Education, Games and Simulations
at the Taipei International Convention Centre (TICC)
Taipei, Taiwan on May 2, 2011
The workshop will have four main themes:
What techniques are suitable for agents that are incorporated in educational contexts,
games and simulations. How to balance intelligence and efficiency? How to couple
the agents to the game/simulation and manage this coupling’s information flow? How
to deal with the inherent real time nature of the game engine environment? How to
couple long and short time interactions?
What information is available for the agents' use, either through the educational
context, or from the system, through for example, the game or simulation engine?
How can reaction to events be balanced with with goal directed behaviour? How are
ontological differences between information used by agents and information from the
domain handled? How do we choose the actions of an agent? Too high level gives
little control; too low level makes the agent inefficient.
How to design interactive systems containing intelligent agents. How do we determine
what agents should do and should not do, such that local autonomy and story line
are well balanced. How to design the agents themselves that are embedded in other
(possibly diverse) systems (including the behaviour authoring tools and methodologies).
It is also important that we introduce both the design and construction of these
collaborative autonomous systems into the computer science curriculum and develop
ways of encouraging their effective utilisation across the curriculum. Contributions
to the workshop will be welcomed that provide a mixture of relevant theoretical and
practical understanding of both the teaching and use of multi-agent systems in educational
and entertainment research, together with practical examples of the use of such systems
in realapplication scenarios. These will be written for students, teachers, producers,
directors and other professionals who want to improve their understanding of the
opportunities offered by the use of multi-agent systems in teaching and entertainment
scenarios of all types.